URL:
<http://gna.org/bugs/?17671>
Summary: TRoW Temple of the Deep corpses spawn in cave wall
Project: Battle for Wesnoth
Submitted by: wesnoth_user
Submitted on: Tue 08 Feb 2011 12:56:22 AM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Campaign
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.4
Operating System: Mac 10.6.6
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Details:
In the Rise of Wesnoth campaign, there are two scenarios where your dead are
raised as walking corpses (Temple of the Deep and The Rise of Wesnoth.) The
walking corpses don't spawn in the location of your dead unit but rather a
nearby hex. This is neat since otherwise the corpse would get in the way of
further attackers.
The problem is that in Temple of the Deep, the corpse can end up appearing in
a impassable, solid cave wall. I think this is a problem since it should be
impossible. See the screen grab. It will probably happen a lot since the
tunnel gets so crowded.
I suggest that rather than spawn inside a cave wall, the fall back option is
to spawn in the same hex the dead unit was in.
I include a "before" save game if it is helpful to recreate.
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File Attachments:
-------------------------------------------------------
Date: Tue 08 Feb 2011 12:56:23 AM GMT Name: raised dead in wall.jpg Size:
117kB By: wesnoth_user
<http://gna.org/bugs/download.php?file_id=12332>
-------------------------------------------------------
Date: Tue 08 Feb 2011 12:56:23 AM GMT Name:
TRoW-Temple_in_the_Deep_Turn_6_before.gz Size: 53kB By: wesnoth_user
<http://gna.org/bugs/download.php?file_id=12333>
_______________________________________________________
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<http://gna.org/bugs/?17671>
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