URL:
  <http://gna.org/bugs/?17769>

                 Summary: MOVE_UNIT macro / [move_unit] doesn't work if
target hex impassable
                 Project: Battle for Wesnoth
            Submitted by: anonymissimus
            Submitted on: So 20 Feb 2011 21:10:47 GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: anonymissimus
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: trunk
        Operating System: win xp

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Details:

Old MOVE_UNIT code not relying on lua worked for this.
forum thread bringing the issue up:
http://forums.wesnoth.org/viewtopic.php?f=21&t=32662&p=479748#p479748




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?17769>

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