URL:
<http://gna.org/bugs/?17769>
Summary: MOVE_UNIT macro / [move_unit] doesn't work if
target hex impassable
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: So 20 Feb 2011 21:10:47 GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: anonymissimus
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk
Operating System: win xp
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Details:
Old MOVE_UNIT code not relying on lua worked for this.
forum thread bringing the issue up:
http://forums.wesnoth.org/viewtopic.php?f=21&t=32662&p=479748#p479748
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Reply to this item at:
<http://gna.org/bugs/?17769>
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