URL:
  <http://gna.org/bugs/?17780>

                 Summary: Objects cannot negatively increase weapon damage to
0
                 Project: Battle for Wesnoth
            Submitted by: psychotickittens
            Submitted on: Tue 22 Feb 2011 06:35:10 AM GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.8.2
        Operating System: Windows 7

    _______________________________________________________

Details:

Howdy,
I run Wesnoth 1.8.2 on Windows 7, I've never compiled wesnoth, and the
problem is:

When using an object like:

         [object]
            [filter]
               x=unit.x
               y=unit.y
            [/filter]
            [effect]
               apply_to=attack
               [filter_attack]
                  range=melee
               [/filter_attack]
               increase_damage=-$variableornumber
            [/effect]
            silent=yes
         [/object]

negatively increasing the value to zero or below will get you "1" for the
damage. It should round to zero when below zero, or even allow negative
numbers, though I do not know how negative damage values would fare in game
and that may be over complicating things, 1 should still not be the minimum
value for weapon damage using an object.




    _______________________________________________________

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  <http://gna.org/bugs/?17780>

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