URL:
<http://gna.org/bugs/?17798>
Summary: Combat odds for planned moves display based on
unit's current location, not planned location
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sat Feb 26 00:13:08 2011
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Whiteboard
Status: None
Privacy: Public
Assigned to: None
Originator Email: [email protected]
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.4
Operating System: Windows 7
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Details:
When in whiteboard mode, planning a move-and-attack, when the game displays
the combat odds it bases combat on the hex your unit is currently in, not the
one it plans to move to and will be in at the time of the combat.
This affects:
- Terrain defence %
- Leadership bonuses
(- presumably mage-of-light effects or cave boundaries, though I haven't
tested this)
Actual combat proceeds as it should (i.e. the game doesn't break, it's just
that the prediction window gives incorrect numbers).
The combat odds should be calculated based on where your unit will be. It
should probably base leadership bonuses on the planned location of the leader,
although users might need to be wary of complications if they execute planned
moves out of order.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?17798>
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