Follow-up Comment #1, bug #17558 (project wesnoth):
I had asked for configurability for this via wml and/or lua and/or a
preferences setting.
You can already create a workaround (probably):
Store and unstore-overwrite any on-map unit in a side turn event, decreasing
its current moves inbetween, and include the whole thing in a #ifdef
DEBUG_MODE clause. This confuses the engine to think you moved that unit. I'm
doing the analog thing in lua in SoW and it works there.
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