Update of patch #2640 (project wesnoth):

                  Status:                    None => Done                   

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Follow-up Comment #6:

It's in! You still had two minor issues, but I decided to fix them and go
ahead with the commit:

- you still had the lone assert in the suppose_dead constructor

- If you had the cursor over a unit and pressed "i" to suppose it dead, the
skull did't appear right away but only when you moved the cursor to another
hex.
I added the line
resources::screen->invalidate(loc_);
to the constructor of suppose_dead to fix this.

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