Update of patch #2640 (project wesnoth):
Status: None => Done
_______________________________________________________
Follow-up Comment #6:
It's in! You still had two minor issues, but I decided to fix them and go
ahead with the commit:
- you still had the lone assert in the suppose_dead constructor
- If you had the cursor over a unit and pressed "i" to suppose it dead, the
skull did't appear right away but only when you moved the cursor to another
hex.
I added the line
resources::screen->invalidate(loc_);
to the constructor of suppose_dead to fix this.
_______________________________________________________
Reply to this item at:
<http://gna.org/patch/?2640>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs