URL:
<http://gna.org/bugs/?18101>
Summary: AI knows that an invisible unit left a village
Project: Battle for Wesnoth
Submitted by: makl
Submitted on: Wed 04 May 2011 03:42:25 PM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Artificial Intelligence
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.5
Operating System: Linux (any)
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Details:
The AI (computer player) seems to know your position despite invisibility.
(cf. the save-game attached)
My situation:
0) I have an invisibile unit (Nightgaunt) placed in the 23,5 village, the
enemy leader is nearby (at his castle at 23,3)
1a) I leave the Nightgaunt in the village => enemy leader stays in his
position
1b) I move the Nightgaunt elsewhere (he remains invisible) => the enemy
takes the 23,5 village immediately
My conclusion:
the enemy (actually the AI) know when I move and leave the village
unprotected
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File Attachments:
-------------------------------------------------------
Date: Wed 04 May 2011 03:42:25 PM GMT Name: DiD-Endless_Night-Auto-Save13.gz
Size: 73kB By: makl
<http://gna.org/bugs/download.php?file_id=12958>
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Reply to this item at:
<http://gna.org/bugs/?18101>
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