Update of bug #17599 (project wesnoth):
Severity: 3 - Normal => 2 - Minor
Priority: 5 - Normal => 3 - Low
Status: Confirmed => In Progress
Operating System: Mac 10.6.6 => All
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Follow-up Comment #4:
This scenario ends with the orcs/trolls fleeing when the player has more than
an amount of units and the enemy's units are below a certain number.
Olurf's appearance can lead to those conditions getting true and so trigger
the orcs running.
There seems to be 2 problems that need attention:
1) The objectives still mention that the enemy leaders have to be killed,
which can not happen with the current coding.
2) The dialogues announcing the retreat of the orcish forces may not trigger
under all circumstances. That needs further investigation.
3) Maybe there needs to be different text in case Olurf's arrival triggers
the retreat.
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