URL:
<http://gna.org/patch/?2820>
Summary: Adds replay_save= to [end_level] (bug #18026)
Project: Battle for Wesnoth
Submitted by: sigurdthedragon
Submitted on: Thu 21 Jul 2011 07:31:43 PM GMT
Priority: 5 - Normal
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
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Details:
This patch allows WML authors to use 'replay_save=no' to prevent the saving
of replays for a scenario. Useful for scenarios that are cutscenes or menus
only.
Addresses issue in https://gna.org/bugs/?18026
Which has also been requested in the forums here:
http://forums.wesnoth.org/viewtopic.php?f=21&t=26804
If used,
http://wiki.wesnoth.org/DirectActionsWML#.5Bendlevel.5D
would need updating. (but I can take care of that if so.)
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File Attachments:
-------------------------------------------------------
Date: Thu 21 Jul 2011 07:31:43 PM GMT Name:
[end_level]_replay_save_key.patch Size: 3kB By: sigurdthedragon
<http://gna.org/patch/download.php?file_id=13619>
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Reply to this item at:
<http://gna.org/patch/?2820>
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