URL:
  <http://gna.org/patch/?2820>

                 Summary: Adds replay_save= to [end_level] (bug #18026)
                 Project: Battle for Wesnoth
            Submitted by: sigurdthedragon
            Submitted on: Thu 21 Jul 2011 07:31:43 PM GMT
                Priority: 5 - Normal
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any

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Details:

This patch allows WML authors to use 'replay_save=no' to prevent the saving
of replays for a scenario. Useful for scenarios that are cutscenes or menus
only.

Addresses issue in https://gna.org/bugs/?18026

Which has also been requested in the forums here:

http://forums.wesnoth.org/viewtopic.php?f=21&t=26804

If used,
http://wiki.wesnoth.org/DirectActionsWML#.5Bendlevel.5D

would need updating. (but I can take care of that if so.)



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File Attachments:


-------------------------------------------------------
Date: Thu 21 Jul 2011 07:31:43 PM GMT  Name:
[end_level]_replay_save_key.patch  Size: 3kB   By: sigurdthedragon

<http://gna.org/patch/download.php?file_id=13619>

    _______________________________________________________

Reply to this item at:

  <http://gna.org/patch/?2820>

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