URL:
  <http://gna.org/bugs/?18479>

                 Summary: Seg fault at src/whiteboard/manager.cpp:347
                 Project: Battle for Wesnoth
            Submitted by: thonsew
            Submitted on: Wed 10 Aug 2011 12:42:55 PM GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.8+svn
        Operating System: fedora 14

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Details:

While I was testing the unit_map I received the following crash.
I was playing a multi-player map and at my first kill, the seg fault happens.
 It may be due to the unit map code, but I don't think so.


Here is the gdb stackframe.


#0  0x00000036afe76761 in _int_free () from /lib64/libc.so.6
#1  0x00000036b4a9d169 in std::basic_string<char, std::char_traits<char>,
std::allocator<char> >::~basic_string() () from /usr/lib64/libstdc++.so.6
#2  0x0000000000bc9fd0 in lg::log_domain::log_domain (this=0x7fffffff43b0,
name=0xd7b328 "whiteboard")
    at src/log.cpp:84
#3  0x00000000007274cc in wb::manager::set_real_unit_map (this=0x64880c0) at
src/whiteboard/manager.cpp:347
#4  0x000000000072b3f9 in
wb::scoped_planned_unit_map::~scoped_planned_unit_map (this=0x7fffffff4417, 
    __in_chrg=<value optimized out>) at src/whiteboard/manager.cpp:916
#5  0x0000000000496095 in game_display::highlight_hex (this=0x213a4e0,
hex=...) at src/game_display.cpp:216
#6  0x0000000000a36b04 in events::mouse_handler::mouse_motion
(this=0x7fffffff5bf0, x=418, y=425, browse=
    false, update=true, new_hex=...) at src/mouse_events.cpp:167
#7  0x0000000000a41b60 in events::mouse_handler_base::mouse_update
(this=0x7fffffff5bf0, browse=false, loc=
    ...) at src/mouse_handler_base.cpp:79
#8  0x0000000000a423c7 in events::mouse_handler_base::mouse_press
(this=0x7fffffff5bf0, event=..., browse=
    false) at src/mouse_handler_base.cpp:204
#9  0x0000000000a38986 in events::mouse_handler::mouse_press
(this=0x7fffffff5bf0, event=..., browse=false)
    at src/mouse_events.cpp:452
#10 0x000000000085e846 in controller_base::handle_event (this=0x7fffffff5b30,
event=...)
    at src/controller_base.cpp:91
#11 0x0000000000c6fb0e in events::pump () at src/events.cpp:380
#12 0x000000000085f04e in controller_base::play_slice (this=0x7fffffff5b30,
is_delay_enabled=true)
    at src/controller_base.cpp:197
#13 0x00000000006096d5 in playmp_controller::play_human_turn
(this=0x7fffffff5b30)
    at src/playmp_controller.cpp:242
#14 0x0000000000608e04 in playmp_controller::play_side (this=0x7fffffff5b30,
team_index=1, save=true)
    at src/playmp_controller.cpp:110
#15 0x000000000060f9aa in playsingle_controller::play_turn
(this=0x7fffffff5b30, save=true)
    at src/playsingle_controller.cpp:596
#16 0x000000000060e16a in playsingle_controller::play_scenario
(this=0x7fffffff5b30, story=..., skip_replay=
    false) at src/playsingle_controller.cpp:397





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