Follow-up Comment #1, bug #18487 (project wesnoth):

gdb gave me these goodies:

#0  0x00007ffff37ae1d5 in raise () from /lib/libc.so.6
#1  0x00007ffff37af600 in abort () from /lib/libc.so.6
#2  0x00007ffff37e93f7 in ?? () from /lib/libc.so.6
#3  0x00007ffff37ee986 in ?? () from /lib/libc.so.6
#4  0x00007ffff37eedbd in ?? () from /lib/libc.so.6
#5  0x00007ffff37f1104 in ?? () from /lib/libc.so.6
#6  0x00007ffff37f3820 in malloc () from /lib/libc.so.6
#7  0x00007ffff423828d in operator new(unsigned long) () from
/usr/lib/gcc/x86_64-pc-linux-gnu/4.5.3/libstdc++.so.6
#8  0x000000000075435d in std::vector<map_location,
std::allocator<map_location>
>::_M_insert_aux(__gnu_cxx::__normal_iterator<map_location*,
std::vector<map_location, std::allocator<map_location> > >, map_location
const&) ()
#9  0x0000000000d7ba01 in terrain_builder::build_terrains() ()
#10 0x0000000000951e1c in game_events::pump() ()
#11 0x0000000000be1cdd in
play_controller::execute_command(hotkey::HOTKEY_COMMAND, int) ()
#12 0x0000000000db2d93 in hotkey::execute_command(display&,
hotkey::HOTKEY_COMMAND, hotkey::command_executor*, int) ()
#13 0x0000000000db5892 in
hotkey::command_executor::show_menu(std::vector<std::string,
std::allocator<std::string> > const&, int, int, bool, display&) ()
#14 0x0000000000be3110 in play_controller::show_menu(std::vector<std::string,
std::allocator<std::string> > const&, int, int, bool) ()
#15 0x00000000008b7c39 in controller_base::handle_event(SDL_Event const&) ()
#16 0x0000000000da2e11 in events::pump() ()
#17 0x00000000008b8437 in controller_base::play_slice(bool) ()
#18 0x0000000000bf286f in playmp_controller::play_human_turn() ()
#19 0x0000000000bf3695 in playmp_controller::play_side(unsigned int, bool)
()
#20 0x0000000000bf5f6e in playsingle_controller::play_turn(bool) ()
#21 0x0000000000bfbb78 in
playsingle_controller::play_scenario(std::pair<config::const_child_iterator,
config::const_child_iterator> const&, bool) ()
#22 0x0000000000bebb76 in play_game(display&, game_state&, config const&,
io_type_t, bool) ()
#23 0x0000000000b5a803 in enter_create_mode(game_display&, config const&,
mp::chat&, config&, mp::controller, bool) ()
#24 0x0000000000b60107 in mp::start_local_game(game_display&, config const&,
mp::controller) ()
#25 0x0000000000922983 in game_controller::play_multiplayer() ()
#26 0x000000000072ccd9 in do_gameloop(int, char**) ()
#27 0x000000000072d32d in main ()

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