Follow-up Comment #1, bug #18488 (project wesnoth):
backtrace as of r50703:
wesnoth-debug: src/unit_map.hpp:146: typename iter_types::value_type*
unit_map::iterator_base<iter_types>::operator->() const [with iter_types =
unit_map::standard_iter_types]: Assertion `valid()' failed.
Program received signal SIGABRT, Aborted.
0x00007ffff3e6da75 in raise () from /lib/libc.so.6
(gdb) bt
#0 0x00007ffff3e6da75 in raise () from /lib/libc.so.6
#1 0x00007ffff3e715c0 in abort () from /lib/libc.so.6
#2 0x00007ffff3e66941 in __assert_fail () from /lib/libc.so.6
#3 0x00000000004af084 in
unit_map::iterator_base<unit_map::standard_iter_types>::operator->
(this=0x7fffffffa740) at src/unit_map.hpp:146
#4 0x0000000000aea4b3 in events::console_handler::do_unit
(this=0x7fffffffa970) at src/menu_events.cpp:3522
#5 0x0000000000afc9da in
events::map_command_handler<events::console_handler>::dispatch
(this=0x7fffffffa970, cmd="unit moves=10")
at src/menu_events.cpp:2024
#6 0x0000000000ae5881 in events::menu_handler::do_command
(this=0x7fffffffbc48, str="unit moves=10") at src/menu_events.cpp:3110
#7 0x0000000000b2f54c in play_controller::enter_textbox
(this=0x7fffffffba70) at src/play_controller.cpp:880
#8 0x0000000000b303b9 in play_controller::process_focus_keydown_event
(this=0x7fffffffba70, event=...) at src/play_controller.cpp:1020
#9 0x00000000008f98b1 in controller_base::handle_event (this=0x7fffffffba70,
event=...) at src/controller_base.cpp:62
#10 0x0000000000d7fd25 in events::pump () at src/events.cpp:380
#11 0x00000000008fa250 in controller_base::play_slice (this=0x7fffffffba70,
is_delay_enabled=true) at src/controller_base.cpp:197
#12 0x0000000000662233 in playsingle_controller::play_human_turn
(this=0x7fffffffba70) at src/playsingle_controller.cpp:717
#13 0x0000000000661a33 in playsingle_controller::play_side
(this=0x7fffffffba70, team_index=1, save=true) at
src/playsingle_controller.cpp:642
#14 0x000000000066176c in playsingle_controller::play_turn
(this=0x7fffffffba70, save=true) at src/playsingle_controller.cpp:596
#15 0x000000000065ff22 in playsingle_controller::play_scenario
(this=0x7fffffffba70, story=..., skip_replay=false) at
src/playsingle_controller.cpp:397
#16 0x0000000000650fea in playsingle_scenario (game_config=...,
level=0x7fffffffcd80, disp=..., state_of_game=..., story=...,
skip_replay=false,
end_level=...) at src/playcampaign.cpp:130
#17 0x000000000065458b in play_game (disp=..., gamestate=...,
game_config=..., io_type=IO_NONE, skip_replay=false) at
src/playcampaign.cpp:365
#18 0x0000000000492fd4 in game_controller::launch_game (this=0x172e860,
reload=game_controller_abstract::RELOAD_DATA) at src/game_controller.cpp:1264
#19 0x0000000000420d2f in do_gameloop (argc=2, argv=0x7fffffffe278) at
src/game.cpp:563
#20 0x00000000004210c6 in main (argc=2, argv=0x7fffffffe278) at
src/game.cpp:617
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