Update of bug #18587 (project wesnoth):
Status: None => Fixed
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Follow-up Comment #2:
Castle to cave wall transitions used to be drawn under the stone wall
transitions to make everything connected.
I deliberately turned those off when I fixed the stone walls clipping objects
(like the great tree) as the new base values made the cave walls become drawn
above the stone walls, which looked worse.
By reordering the transitions, the old behaviour of drawing the transitions
underneath the stone wall is restored.
A better fix would be to create new images to cover this transition (but
seems unlikely to happen).
One stone wall had to have its base moved further down - was checked to
ensure that the new value did not reintroduce clipping.
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