URL:
<http://gna.org/bugs/?18634>
Summary: trying to load a savegame segfaults
Project: Battle for Wesnoth
Submitted by: soliton
Submitted on: Sa 10 Sep 2011 23:16:56 GMT
Category: Bug
Severity: 5 - Blocker
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: thonsew
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: r51140
Operating System: debian testing
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Details:
steps to reproduce:
1. start some game
2. load autosave
backtrace:
#0 0x00000000009d5101 in config::operator[](n_token::t_token const&) const
()
#1 0x00000000009d7f44 in config::operator[](std::string const&) const ()
#2 0x0000000000756617 in dialogs::load_game_dialog(display&, config const&,
bool*, bool*) ()
#3 0x00000000005b308c in savegame::loadgame::show_dialog(bool, bool) ()
#4 0x00000000005b3158 in savegame::loadgame::load_game() ()
#5 0x00000000008b1ae2 in play_controller::load_game() ()
#6 0x0000000000a7b45c in
hotkey::command_executor::execute_command(hotkey::HOTKEY_COMMAND, int) ()
#7 0x00000000008b1998 in
play_controller::execute_command(hotkey::HOTKEY_COMMAND, int) ()
#8 0x0000000000a7e07b in hotkey::execute_command(display&,
hotkey::HOTKEY_COMMAND, hotkey::command_executor*, int) ()
#9 0x0000000000a7eb06 in hotkey::key_event(display&, SDL_KeyboardEvent
const&, hotkey::command_executor*) ()
#10 0x000000000074cdf5 in controller_base::handle_event(SDL_Event const&) ()
#11 0x0000000000a7a04c in events::pump() ()
#12 0x000000000074d95e in controller_base::play_slice(bool) ()
#13 0x000000000059c265 in playsingle_controller::play_human_turn() ()
#14 0x0000000000599e08 in playsingle_controller::play_side(unsigned int,
bool) ()
#15 0x0000000000599a22 in playsingle_controller::play_turn(bool) ()
#16 0x000000000059d8b9 in
playsingle_controller::play_scenario(std::pair<config::const_child_iterator,
config::const_child_iterator> const&, bool) ()
#17 0x0000000000590eca in play_game(display&, game_state&, config const&,
io_type_t, bool) ()
#18 0x0000000000498891 in
game_controller::launch_game(game_controller_abstract::RELOAD_GAME_DATA) ()
#19 0x000000000045298e in do_gameloop(int, char**) ()
#20 0x0000000000424ad5 in main ()
_______________________________________________________
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<http://gna.org/bugs/?18634>
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