URL:
<http://gna.org/bugs/?18649>
Summary: Trying to load a savegame still causes the game to
segfault...
Project: Battle for Wesnoth
Submitted by: espreon
Submitted on: Mon 12 Sep 2011 06:46:05 AM GMT
Category: Bug
Severity: 5 - Blocker
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: thonsew
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.9+svn (51158)
Operating System: Sabayon Linux
_______________________________________________________
Details:
Yup, trying to load a savegame still causes the game to segfault... for me at
least.
Error:
Program received signal SIGSEGV, Segmentation fault.
0x00000000012136bf in dialogs::load_game_dialog (disp=..., game_config=...,
show_replay=0x7fffffffcc8f, cancel_orders=0x7fffffffcc8e) at
/home/espreon/wesnoth/src/dialogs.cpp:675
675 const config& summary = *summaries[res];
Backtrace:
#0 0x00000000012136bf in dialogs::load_game_dialog (disp=...,
game_config=..., show_replay=0x7fffffffcc8f, cancel_orders=0x7fffffffcc8e) at
/home/espreon/wesnoth/src/dialogs.cpp:675
#1 0x000000000163faf6 in savegame::loadgame::show_dialog
(this=0x7fffffffcde0, show_replay=false, cancel_orders=false) at
/home/espreon/wesnoth/src/savegame.cpp:435
#2 0x000000000163fcaf in savegame::loadgame::load_game (this=0x7fffffffcde0,
filename="", show_replay=false, cancel_orders=false) at
/home/espreon/wesnoth/src/savegame.cpp:457
#3 0x00000000012a8e2a in game_controller::load_game (this=0x22e9300) at
/home/espreon/wesnoth/src/game_controller.cpp:592
#4 0x0000000000fdca25 in do_gameloop (argc=1, argv=0x7fffffffdc08) at
/home/espreon/wesnoth/src/game.cpp:512
#5 0x0000000000fdd302 in main (argc=1, argv=0x7fffffffdc08) at
/home/espreon/wesnoth/src/game.cpp:621
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