URL:
  <http://gna.org/bugs/?18684>

                 Summary: [modify_side] can cause a crash
                 Project: Battle for Wesnoth
            Submitted by: alarantalara
            Submitted on: Sat 17 Sep 2011 09:21:54 PM EDT
                Category: Bug
                Severity: 5 - Blocker
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: thonsew
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: r51221
        Operating System: OS X

    _______________________________________________________

Details:

In the scenario "A subterranean struggle" in the Under the Buring Suns
campaign, choosing to aid the dwarves/trolls causes Wesnoth to crash as the
team side changes.

Stack trace:

#0      0x9a255c5a in __kill
#1      0x9a255c4c in kill$UNIX2003
#2      0x9a2e85a5 in raise
#3      0x9a2fe6e4 in abort
#4      0x9a2eb20f in __assert_rtn
#5      0x0000a680 in shared_object<t_string_base, shared_node<t_string_base>
>::get at shared_object.hpp:79
#6      0x000d527f in t_string::get at tstring.hpp:201
#7      0x00651c73 in t_string::empty at tstring.hpp:186
#8      0x00494439 in wml_func_modify_side at game_events.cpp:1013
#9      0x007940b8 in cfun_wml_action at lua.cpp:3827
#10     0x009feac6 in luaD_precall at ldo.c:323
#11     0x00a174a9 in luaV_execute at lvm.c:590
#12     0x009fec87 in luaD_call at ldo.c:381
#13     0x009f29c6 in f_call at lapi.c:800
#14     0x009fe265 in luaD_rawrunprotected at ldo.c:120
#15     0x009fe391 in luaD_pcall at ldo.c:467
#16     0x009f27a9 in lua_pcall at lapi.c:821
#17     0x0079150d in luaW_pcall at lua.cpp:459
#18     0x00791f95 in LuaKernel::run_wml_action at lua.cpp:3865
#19     0x0046d9e0 in game_events::handle_event_commands at game_events.cpp:3401
#20     0x0049e4e5 in wml_func_message at game_events.cpp:3050
#21     0x007940b8 in cfun_wml_action at lua.cpp:3827
#22     0x009feac6 in luaD_precall at ldo.c:323
#23     0x00a174a9 in luaV_execute at lvm.c:590
#24     0x009fec87 in luaD_call at ldo.c:381
#25     0x009f29c6 in f_call at lapi.c:800
#26     0x009fe265 in luaD_rawrunprotected at ldo.c:120
#27     0x009fe391 in luaD_pcall at ldo.c:467
#28     0x009f27a9 in lua_pcall at lapi.c:821
#29     0x0079150d in luaW_pcall at lua.cpp:459
#30     0x00791f95 in LuaKernel::run_wml_action at lua.cpp:3865
#31     0x0046d9e0 in game_events::handle_event_commands at game_events.cpp:3401
#32     0x0046def5 in game_events::event_handler::handle_event at
game_events.cpp:3394
#33     0x0049be73 in process_event at game_events.cpp:3355
#34     0x0049fa7d in game_events::pump at game_events.cpp:3722
#35     0x005a4985 in move_unit at actions.cpp:2738
#36     0x00359f5b in events::mouse_handler::move_unit_along_route at
mouse_events.cpp:680
#37     0x0035a344 in events::mouse_handler::move_unit_along_current_route at
mouse_events.cpp:642
#38     0x0035bbd7 in events::mouse_handler::left_click at mouse_events.cpp:569
#39     0x0035473a in events::mouse_handler_base::mouse_press at
mouse_handler_base.cpp:143
#40     0x00357a34 in events::mouse_handler::mouse_press at mouse_events.cpp:404
#41     0x005578d0 in controller_base::handle_event at controller_base.cpp:91
#42     0x0052a1f8 in events::pump at events.cpp:380
#43     0x005572a7 in controller_base::play_slice at controller_base.cpp:197
#44     0x002bcd5a in playsingle_controller::play_human_turn at
playsingle_controller.cpp:720
#45     0x002bd0f4 in playsingle_controller::play_side at
playsingle_controller.cpp:645
#46     0x002bd913 in playsingle_controller::play_turn at
playsingle_controller.cpp:599
#47     0x002c0819 in playsingle_controller::play_scenario at
playsingle_controller.cpp:400
#48     0x002ca665 in playsingle_scenario at playcampaign.cpp:130
#49     0x002cdb00 in play_game at playcampaign.cpp:365
#50     0x00aefacc in game_controller::launch_game at game_controller.cpp:1264
#51     0x004ce83f in do_gameloop at game.cpp:567
#52     0x004cece1 in SDL_main at game.cpp:621
#53     0x00083854 in -[SDLMain applicationDidFinishLaunching:] at SDLMain.m:69
#54     0x9204fe53 in _nsnote_callback
#55     0x94619793 in __CFXNotificationPost
#56     0x9461919a in _CFXNotificationPostNotification
#57     0x92044cf0 in -[NSNotificationCenter
postNotificationName:object:userInfo:]
#58     0x920520fd in -[NSNotificationCenter postNotificationName:object:]
#59     0x96237216 in -[NSApplication _postDidFinishNotification]
#60     0x96237126 in -[NSApplication _sendFinishLaunchingNotification]
#61     0x9638e339 in -[NSApplication(NSAppleEventHandling) _handleAEOpen:]
#62     0x9638df59 in -[NSApplication(NSAppleEventHandling)
_handleCoreEvent:withReplyEvent:]
#63     0x92085298 in -[NSAppleEventManager
dispatchRawAppleEvent:withRawReply:handlerRefCon:]
#64     0x9208505c in _NSAppleEventManagerGenericHandler
#65     0x9a0bff5c in aeDispatchAppleEvent
#66     0x9a0bfe5b in dispatchEventAndSendReply
#67     0x9a0bfd65 in aeProcessAppleEvent
#68     0x9a42e197 in AEProcessAppleEvent
#69     0x962077d2 in _DPSNextEvent
#70     0x96206dd6 in -[NSApplication
nextEventMatchingMask:untilDate:inMode:dequeue:]
#71     0x961c91f3 in -[NSApplication run]
#72     0x000839ec in main at SDLMain.m:103





    _______________________________________________________

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