URL:
<http://gna.org/bugs/?18702>
Summary: MSVC debugger crash on loading a savegame
Project: Battle for Wesnoth
Submitted by: anonymissimus
Submitted on: Di 20 Sep 2011 16:31:25 GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: thonsew
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: trunk r51233
Operating System: win xp
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Details:
"vector iterator not dereferencible"
Possibly related to bug #18682.
Most likely introduced by r51206 (before that it works).
backtrace:
>
> wesnoth.exe!std::_Vector_const_iterator<savegame::save_info,std::allocator<savegame::save_info>
>::operator*() Zeile 98 + 0x14 Bytes C++
wesnoth.exe!std::_Vector_const_iterator<savegame::save_info,std::allocator<savegame::save_info>
>::operator->() Zeile 112 C++
wesnoth.exe!dialogs::load_game_dialog(display & disp={...}, const
config &
game_config={...}, bool * show_replay=0x0012c5fb, bool *
cancel_orders=0x0012c5ef) Zeile 624 + 0xb Bytes C++
wesnoth.exe!savegame::loadgame::show_dialog(bool show_replay=false, bool
cancel_orders=false) Zeile 435 + 0x28 Bytes C++
wesnoth.exe!savegame::loadgame::load_game(const
std::basic_string<char,std::char_traits<char>,std::allocator<char> > &
filename="", const bool show_replay=false, const bool cancel_orders=false)
Zeile 459 C++
wesnoth.exe!game_controller::load_game() Zeile 594 C++
wesnoth.exe!do_gameloop(int argc=3, char * * argv=0x0012fe90) Zeile
512 +
0x26 Bytes C++
wesnoth.exe!SDL_main(int argc=3, char * * argv=0x0012fe90) Zeile 621 +
0xd
Bytes C++
wesnoth.exe!_main() + 0xf5 Bytes C
wesnoth.exe!_WinMain@16() + 0xae Bytes C
wesnoth.exe!__tmainCRTStartup() Zeile 574 + 0x35 Bytes C
wesnoth.exe!WinMainCRTStartup() Zeile 399 C
_______________________________________________________
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<http://gna.org/bugs/?18702>
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