URL:
  <http://gna.org/bugs/?18729>

                 Summary: Water and void terrains do not mix nicely
                 Project: Battle for Wesnoth
            Submitted by: coffee
            Submitted on: Sun 25 Sep 2011 12:26:41 AM GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.9
        Operating System: Any

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Details:

Before anything else, I'd like to say that, yes, I am actually using a water
to void transition in an add-on that other people also play (2p/3p vs
survival). Whether anyone reading this thinks it is silly is not really an
issue for me and I provide a fix for this also without any extra graphics
files.

The problem is that pretty much all other tiles than the water ones have
smooth transitions into void/none regions. Deep water has a long transition
and shallow water has no transition (making it stand out like a sore thumb),
and ford just looks plain goofy next to void.

The way I suggest to fix this for the ford is to get rid of the transition
into void areas, and for the shallow water to transition into the void with
the tropical-long transition.

Under data/core/terrain-graphics.cfg, in the section on water transitions
(near the bottom)

Change the ford string to:
{TRANSITION_COMPLETE_LF     Wwf           (!,Wwf,!,W*,S*)                  
-515  transition2  water/ford}

and add the following water transitions:

{TRANSITION_COMPLETE_LB    Wwt              (Xv,_off^_usr)                 
-563   ANIMATION_15_SLOW   water/coast-tropical-long}
{ANIMATED_WATER_15_TRANSITION Ww            (Xv,_off^_usr)                 
-564 "~CS(-40,0,-30)" 150  water/coast-tropical-long}  # shallow water color
{ANIMATED_WATER_15_TRANSITION Wwf           (Xv,_off^_usr)                 
-565 "~CS(-40,0,-30)" 150  water/coast-tropical-long}  # shallow water
{ANIMATED_WATER_15_TRANSITION Wwg           (Xv,_off^_usr)                 
-566 "~CS(60,0,-50)"  150  water/coast-tropical-long}  # grey ocean color





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