URL:
<http://gna.org/bugs/?18729>
Summary: Water and void terrains do not mix nicely
Project: Battle for Wesnoth
Submitted by: coffee
Submitted on: Sun 25 Sep 2011 12:26:41 AM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.9
Operating System: Any
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Details:
Before anything else, I'd like to say that, yes, I am actually using a water
to void transition in an add-on that other people also play (2p/3p vs
survival). Whether anyone reading this thinks it is silly is not really an
issue for me and I provide a fix for this also without any extra graphics
files.
The problem is that pretty much all other tiles than the water ones have
smooth transitions into void/none regions. Deep water has a long transition
and shallow water has no transition (making it stand out like a sore thumb),
and ford just looks plain goofy next to void.
The way I suggest to fix this for the ford is to get rid of the transition
into void areas, and for the shallow water to transition into the void with
the tropical-long transition.
Under data/core/terrain-graphics.cfg, in the section on water transitions
(near the bottom)
Change the ford string to:
{TRANSITION_COMPLETE_LF Wwf (!,Wwf,!,W*,S*)
-515 transition2 water/ford}
and add the following water transitions:
{TRANSITION_COMPLETE_LB Wwt (Xv,_off^_usr)
-563 ANIMATION_15_SLOW water/coast-tropical-long}
{ANIMATED_WATER_15_TRANSITION Ww (Xv,_off^_usr)
-564 "~CS(-40,0,-30)" 150 water/coast-tropical-long} # shallow water color
{ANIMATED_WATER_15_TRANSITION Wwf (Xv,_off^_usr)
-565 "~CS(-40,0,-30)" 150 water/coast-tropical-long} # shallow water
{ANIMATED_WATER_15_TRANSITION Wwg (Xv,_off^_usr)
-566 "~CS(60,0,-50)" 150 water/coast-tropical-long} # grey ocean color
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