Update of bug #18713 (project wesnoth):
Category: Bug => Feature Request
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Follow-up Comment #3:
Changing to feature request, since the behavior is and was intended.
Added events (also ones that may be added via [unit_type][event]
and menu items) are not active until the current event call stack has
finished.
Another workaround which is supposed to work (untested) is this though:
++
[event]
name=prestart
[event]
name=foobar
first_time_only=no
[kill]
x=1-1000
y=1-1000
[/kill]
[/event]
[/event]
[event]
name=prestart
[fire_event]
name=foobar
[/fire_event]
[/event]
--
since name=foobar is created and fired in different call stacks then.
It is afaik also guaranteed that the 2 events of the same type are executed
directly after each other and in the order in which they appear in the
scenario.
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Reply to this item at:
<http://gna.org/bugs/?18713>
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