Update of bug #18727 (project wesnoth):

                  Status:                    None => Works For Me           

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Follow-up Comment #3:

Espreon,
  I think that I have fixed the segfault.
  I also changed the following in scenario code, because I though it was an
error in the WML and not the C++.  UtBS Scenario 2 Line 2063 was generating a
1 based and not 0 based random index.  I added the second line shown below.


                        {RANDOM 1..$ghost_spawn.length}
                        {VARIABLE_OP random sub 1}        

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