Update of bug #18727 (project wesnoth):
Status: None => Works For Me
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Follow-up Comment #3:
Espreon,
I think that I have fixed the segfault.
I also changed the following in scenario code, because I though it was an
error in the WML and not the C++. UtBS Scenario 2 Line 2063 was generating a
1 based and not 0 based random index. I added the second line shown below.
{RANDOM 1..$ghost_spawn.length}
{VARIABLE_OP random sub 1}
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