URL:
<http://gna.org/bugs/?18752>
Summary: Music is reset when switching between story and
gameplay modes even if it's the same
Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Tue 27 Sep 2011 09:59:36 PM CLT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Sound and music
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.5 - 1.9.9
Operating System: Debian 6.0
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Details:
As the subject says. For example, given this change to the test scenario:
diff --git a/data/scenario-test.cfg b/data/scenario-test.cfg
index 59104d4..fdbd131 100644
--- a/data/scenario-test.cfg
+++ b/data/scenario-test.cfg
@@ -6,6 +6,12 @@
{campaigns/Under_the_Burning_Suns/units/elves/Kaleh.cfg}
[/units]
[test]
+ [story]
+ [part]
+ music=traveling_minstrels.ogg
+ story="foo"
+ [/part]
+ [/story]
name="Test scenario"
map_data="border_size=1
usage=map
After bug #12784 was fixed (really a FR), the behavior was changed to not
reset the music track to its beginning after the story screen is finished if a
WML event (i.e. prestart, per the SCENARIO_MUSIC macro) changes to the same
track. That was good. However, at least since 1.9.5 this is not the case
anymore. That is bad.
I've not been able to find the commit that fixed bug #12784 or the one that
caused the regression yet.
_______________________________________________________
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<http://gna.org/bugs/?18752>
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