URL:
  <http://gna.org/bugs/?18752>

                 Summary: Music is reset when switching between story and
gameplay modes even if it's the same
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Tue 27 Sep 2011 09:59:36 PM CLT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Sound and music
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.5 - 1.9.9
        Operating System: Debian 6.0

    _______________________________________________________

Details:

As the subject says. For example, given this change to the test scenario:


diff --git a/data/scenario-test.cfg b/data/scenario-test.cfg
index 59104d4..fdbd131 100644
--- a/data/scenario-test.cfg
+++ b/data/scenario-test.cfg
@@ -6,6 +6,12 @@
     {campaigns/Under_the_Burning_Suns/units/elves/Kaleh.cfg}
 [/units]
 [test]
+    [story]
+        [part]
+            music=traveling_minstrels.ogg
+            story="foo"
+        [/part]
+    [/story]
     name="Test scenario"
     map_data="border_size=1
 usage=map


After bug #12784 was fixed (really a FR), the behavior was changed to not
reset the music track to its beginning after the story screen is finished if a
WML event (i.e. prestart, per the SCENARIO_MUSIC macro) changes to the same
track. That was good. However, at least since 1.9.5 this is not the case
anymore. That is bad.

I've not been able to find the commit that fixed bug #12784 or the one that
caused the regression yet.




    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?18752>

_______________________________________________
  Message sent via/by Gna!
  http://gna.org/


_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs

Reply via email to