Follow-up Comment #1, bug #18772 (project wesnoth):
I worked around this in my campaign by lightening up the units of the enemy
side if the colors clash by:
[object]
silent=yes
[filter]
side={SIDE}
x,y=$unit.x,$unit.y
[/filter]
[effect]
apply_to=image_mod
add=CS(25,25,25)
[/effect]
[/object]
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