Follow-up Comment #1, bug #18772 (project wesnoth):

I worked around this in my campaign by lightening up the units of the enemy
side if the colors clash by:

[object]
        silent=yes
        [filter]
                side={SIDE}
                x,y=$unit.x,$unit.y
        [/filter]
        [effect]
                apply_to=image_mod
                add=CS(25,25,25)
        [/effect]
[/object]

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  <http://gna.org/bugs/?18772>

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