Follow-up Comment #6, bug #18769 (project wesnoth):

After some more experimenting, I have obtained a backtrace.
Note for those using the Win Codeblocks compile method the version of
gdb(7.2) that comes with tdm-gcc 4.5.2 doesn't handle "break std::terminate()"
correctly but gdb 7.3 will

Backtrace:
Breakpoint 1, 0x00af2502 in std::terminate() ()
#0  0x00af2502 in std::terminate() ()
#1  0x00ae9a9e in __cxa_rethrow ()
#2  0x00af21cf in std::basic_ios<char, std::char_traits<char> >::_M_setstate
    ()
#3  0x00e0f194 in std::istream::get() ()
#4  0x00d6e9b8 in tokenizer::next_char_fast (this=0x175aaa28)
    at ../../src/serialization/tokenizer.hpp:156
#5  0x0093793e in tokenizer::tokenizer (this=0x175aaa28, in=...)
    at C:Wesnoth Sourcetrunksrcserializationtokenizer.cpp:37
#6  0x00915927 in (anonymous namespace)::parser::parser (this=0x28ee5c, 
    cfg=..., in=..., validator=0x0)
    at C:Wesnoth Sourcetrunksrcserializationparser.cpp:91
#7  0x00919b0f in read_gz (cfg=..., file=..., validator=0x0)
    at C:Wesnoth Sourcetrunksrcserializationparser.cpp:394
#8  0x00550843 in game_config::config_cache::read_file (this=0x1220638, 
    path=..., cfg=...) at C:Wesnoth Sourcetrunksrcconfig_cache.cpp:124
#9  0x005512a8 in game_config::config_cache::read_cache (this=0x1220638, 
    path=..., cfg=...) at C:Wesnoth Sourcetrunksrcconfig_cache.cpp:213
#10 0x0055272a in game_config::config_cache::load_configs (this=0x1220638, 
    path=..., cfg=...) at C:Wesnoth Sourcetrunksrcconfig_cache.cpp:285
#11 0x005502f5 in game_config::config_cache::get_config (this=0x1220638, 
    path=..., cfg=...) at C:Wesnoth Sourcetrunksrcconfig_cache.cpp:91
#12 0x006084c9 in game_controller::load_game_cfg (this=0x1192f1a0,
force=true)
    at C:Wesnoth Sourcetrunksrcgame_controller.cpp:1178
#13 0x005fce31 in game_controller::init_config (this=0x1192f1a0, force=true)
    at C:Wesnoth Sourcetrunksrcgame_controller.cpp:291
#14 0x00605882 in game_controller::reload_changed_game_config (
    this=0x1192f1a0) at C:Wesnoth Sourcetrunksrcgame_controller.cpp:900
#15 0x005f346d in do_gameloop (argc=2, argv=0x11926760)
    at C:Wesnoth Sourcetrunksrcgame.cpp:561
#16 0x005f3da8 in SDL_main (argc=2, argv=0x11926760)
    at C:Wesnoth Sourcetrunksrcgame.cpp:627
#17 0x00aa3a2b in console_main (argc=2, argv=0x11926760)
    at ./src/main/win32/SDL_win32_main.c:315
#18 0x00aa3ae8 in WinMain (hInst=0x400000, hPrev=0x0, 
    szCmdLine=0x11823244 "--debug", sw=10)
    at ./src/main/win32/SDL_win32_main.c:398
#19 0x00aa31a6 in main ()

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