Follow-up Comment #2, bug #18803 (project wesnoth):
wesnoth-debug: src/actions.cpp:644: void place_recruit(const unit&, const
map_location&, bool, bool, bool, bool, bool): Assertion `!wml_triggered'
failed.
Program received signal SIGABRT, Aborted.
0x0012d422 in ?? ()
(gdb) bt
#0 0x0012d422 in ?? ()
#1 0x008cb651 in *__GI_raise (sig=6) at
../nptl/sysdeps/unix/sysv/linux/raise.c:64
#2 0x008cea82 in *__GI_abort () at abort.c:92
#3 0x008c4718 in *__GI___assert_fail (assertion=0x89daa6c "!wml_triggered",
file=0x89da557 "src/actions.cpp", line=644,
function=0x89dc4a0 "void place_recruit(const unit&, const map_location&,
bool, bool, bool, bool, bool)") at assert.c:81
#4 0x083c0e83 in place_recruit (u=..., recruit_location=..., is_recall=true,
show=true, fire_event=false, full_movement=true, wml_triggered=true)
at src/actions.cpp:644
#5 0x08503274 in wml_func_recall (cfg=...) at src/game_events.cpp:1818
#6 0x0829a810 in cfun_wml_action (L=0xae68ee8) at
src/scripting/lua.cpp:3836
#7 0x087ddcf5 in luaD_precall (L=0xae68ee8, func=0xc1acff4, nresults=0) at
src/lua/ldo.c:323
#8 0x087ea214 in luaV_execute (L=0xae68ee8, nexeccalls=1) at
src/lua/lvm.c:590
#9 0x087ddf76 in luaD_call (L=0xae68ee8, func=0xc1acf70, nResults=0) at
src/lua/ldo.c:381
#10 0x087dad41 in f_call (L=0xae68ee8, ud=0xbfffcfcc) at src/lua/lapi.c:800
#11 0x087dd060 in luaD_rawrunprotected (L=0xae68ee8, f=0x87dad17 <f_call>,
ud=0xbfffcfcc) at src/lua/ldo.c:120
#12 0x087de2d9 in luaD_pcall (L=0xae68ee8, func=0x87dad17 <f_call>,
u=0xbfffcfcc, old_top=24, ef=12) at src/lua/ldo.c:467
#13 0x087daddb in lua_pcall (L=0xae68ee8, nargs=1, nresults=0, errfunc=-3) at
src/lua/lapi.c:821
#14 0x08288d9d in luaW_pcall (L=0xae68ee8, nArgs=1, nRets=0,
allow_wml_error=true) at src/scripting/lua.cpp:447
#15 0x0829a99d in LuaKernel::run_wml_action (this=0x8fd8ea8, cmd=...,
cfg=..., ev=...) at src/scripting/lua.cpp:3874
#16 0x08511189 in game_events::handle_event_commands (event_info=...,
cfg=...) at src/game_events.cpp:3080
#17 0x0851110d in game_events::event_handler::handle_event (this=0xb07e2d8,
event_info=...) at src/game_events.cpp:3075
#18 0x08510c28 in process_event (handler=..., ev=...) at
src/game_events.cpp:3039
#19 0x0851482b in game_events::pump () at src/game_events.cpp:3390
#20 0x08513c16 in game_events::fire (event=..., loc1=..., loc2=..., data=...)
at src/game_events.cpp:3310
#21 0x0867009b in events::console_handler::do_event (this=0xbfffd72c) at
src/menu_events.cpp:3605
#22 0x08680afd in
events::map_command_handler<events::console_handler>::dispatch
(this=0xbfffd72c, cmd=...) at src/menu_events.cpp:2021
#23 0x0866b1ea in events::menu_handler::do_command (this=0xbfffe1e4, str=...)
at src/menu_events.cpp:3111
#24 0x086aca2f in play_controller::enter_textbox (this=0xbfffe0d4) at
src/play_controller.cpp:879
#25 0x086ad767 in play_controller::process_focus_keydown_event
(this=0xbfffe0d4, event=...) at src/play_controller.cpp:1019
#26 0x084b210b in controller_base::handle_event (this=0xbfffe0d4, event=...)
at src/controller_base.cpp:62
#27 0x088cbadb in events::pump () at src/events.cpp:380
#28 0x084b2996 in controller_base::play_slice (this=0xbfffe0d4,
is_delay_enabled=true) at src/controller_base.cpp:197
#29 0x0825c7d3 in playsingle_controller::play_human_turn (this=0xbfffe0d4) at
src/playsingle_controller.cpp:712
#30 0x0825c076 in playsingle_controller::play_side (this=0xbfffe0d4,
team_index=1, save=true) at src/playsingle_controller.cpp:637
#31 0x0825bdec in playsingle_controller::play_turn (this=0xbfffe0d4,
save=true) at src/playsingle_controller.cpp:591
#32 0x0825a6b2 in playsingle_controller::play_scenario (this=0xbfffe0d4,
story=..., skip_replay=false) at src/playsingle_controller.cpp:392
#33 0x0824cc76 in playsingle_scenario (game_config=..., level=0xbfffead4,
disp=..., state_of_game=..., story=..., skip_replay=false, end_level=...)
at src/playcampaign.cpp:130
#34 0x0824fe04 in play_game (disp=..., gamestate=..., game_config=...,
io_type=IO_NONE, skip_replay=false) at src/playcampaign.cpp:365
#35 0x080ca507 in game_controller::launch_game (this=0x8f0f988,
reload=game_controller_abstract::RELOAD_DATA) at src/game_controller.cpp:1267
#36 0x0806550d in do_gameloop (argc=3, argv=0xbffff454) at src/game.cpp:573
#37 0x080658c6 in main (argc=3, argv=0xbffff454) at src/game.cpp:627
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