Follow-up Comment #1, bug #18791 (project wesnoth):
Program received signal SIGTRAP, Trace/breakpoint trap.
0x77c05b62 in msvcrt!_assert () from E:WINDOWSsystem32msvcrt.dll
(gdb) bt
#0 0x77c05b62 in msvcrt!_assert () from E:WINDOWSsystem32msvcrt.dll
#1 0x0040b860 in place_recruit (u=..., recruit_location=..., is_recall=true,
show=true, fire_event=false, full_movement=true, wml_triggered=true) at
C:wesnothsrcactions.cpp:644
#2 0x0061b42f in wml_func_recall (cfg=...) at
C:wesnothsrcgame_events.cpp:1818
#3 0x008e5723 in cfun_wml_action (L=0xf994038) at
C:wesnothsrcscriptinglua.cpp:3850
#4 0x00a46759 in luaD_precall(lua_State*, lua_TValue*, int) ()
#5 0x00a4b646 in luaV_execute(lua_State*, int) ()
#6 0x00a46f5c in luaD_call(lua_State*, lua_TValue*, int) ()
#7 0x00a357c1 in f_call(lua_State*, void*) ()
#8 0x00a45ee8 in luaD_rawrunprotected(lua_State*, void (*)(lua_State*,
void*), void*) ()
#9 0x00a47290 in luaD_pcall(lua_State*, void (*)(lua_State*, void*), void*,
int, int) ()
#10 0x00a38023 in lua_pcall(lua_State*, int, int, int) ()
#11 0x008cf79b in luaW_pcall (L=0xf994038, nArgs=1, nRets=0,
allow_wml_error=true) at C:wesnothsrcscriptinglua.cpp:447
#12 0x008e5917 in LuaKernel::run_wml_action (this=0x152b4398, cmd=...,
cfg=..., ev=...) at C:wesnothsrcscriptinglua.cpp:3888
#13 0x0062ee9d in game_events::handle_event_commands (event_info=...,
cfg=...) at C:wesnothsrcgame_events.cpp:3080
#14 0x0062ed71 in game_events::event_handler::handle_event (this=0x10a37188,
event_info=...) at C:wesnothsrcgame_events.cpp:3075
#15 0x0062ded6 in process_event (handler=..., ev=...) at
C:wesnothsrcgame_events.cpp:3039
#16 0x00632353 in game_events::pump () at C:wesnothsrcgame_events.cpp:3390
#17 0x00631625 in game_events::fire (event=..., loc1=..., loc2=..., data=...)
at C:wesnothsrcgame_events.cpp:3310
#18 0x008628db in play_controller::fire_prestart (this=0x22f068,
execute=true) at C:wesnothsrcplay_controller.cpp:516
#19 0x008ae1f3 in replay_controller::reset_replay (this=0x22f068) at
C:wesnothsrcreplay_controller.cpp:259
#20 0x0076e23d in hotkey::command_executor::execute_command (this=0x22f068,
command=hotkey::HOTKEY_RESET_REPLAY) at C:wesnothsrchotkeys.cpp:1089
#21 0x00866bb7 in play_controller::execute_command (this=0x22f068,
command=hotkey::HOTKEY_RESET_REPLAY, index=-1) at
C:wesnothsrcplay_controller.cpp:776
#22 0x0076e48a in hotkey::execute_command (disp=...,
command=hotkey::HOTKEY_RESET_REPLAY, executor=0x22f068, index=-1) at
C:wesnothsrchotkeys.cpp:1151
#23 0x0076f5c6 in hotkey::command_executor::show_menu (this=0x22f068,
items_arg=..., xloc=122, yloc=49, context_menu=false, gui=...) at
C:wesnothsrchotkeys.cpp:1242
#24 0x0086a067 in play_controller::show_menu (this=0x22f068, items_arg=...,
xloc=122, yloc=49, context_menu=false) at
C:wesnothsrcplay_controller.cpp:1191
#25 0x00549f13 in controller_base::play_slice (this=0x22f068,
is_delay_enabled=true) at C:wesnothsrccontroller_base.cpp:205
#26 0x008ac4cf in play_replay_level (game_config=..., level=0x22f79c,
video=..., state_of_game=...) at C:wesnothsrcreplay_controller.cpp:50
#27 0x0086bdad in play_replay (disp=..., gamestate=..., game_config=...,
video=...) at C:wesnothsrcplaycampaign.cpp:101
#28 0x005f4cb6 in game_controller::play_replay (this=0xe4debe8) at
C:wesnothsrcgame_controller.cpp:1289
#29 0x005dcb24 in do_gameloop (argc=4, argv=0xe4d6060) at
C:wesnothsrcgame.cpp:576
#30 0x005dd37c in SDL_main (argc=4, argv=0xe4d6060) at
C:wesnothsrcgame.cpp:627
#31 0x00a34f0b in console_main (argc=4, argv=0xe4d6060) at
./src/main/win32/SDL_win32_main.c:315
#32 0x00a34fc8 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241eff "-d
--nodelay --log-debug=all", sw=10) at ./src/main/win32/SDL_win32_main.c:398
#33 0x00a34686 in main ()
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