Follow-up Comment #4, bug #16111 (project wesnoth):
The reason seems that the endlevel data is basically saved nowhere. Thus it's
of course lost when reloading the linger mode save. Without reloading a
savegame, such as directly progressing to the next scenario, the end level
data struct doesn't get reinitialized so the values written into it by the
[endlevel] tag are retained.
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