URL:
  <http://gna.org/bugs/?18839>

                 Summary: recruitment_ignore_bad_combat/movement displayed
backwards in inspector
                 Project: Battle for Wesnoth
            Submitted by: mattsc
            Submitted on: Sun 23 Oct 2011 01:43:51 AM GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: User Interface
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.9
        Operating System: Mac OS 10.6.8

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Details:

'recruitment_ignore_bad_combat' and 'recruitment_ignore_bad_movement' seem to
be interchanged when displayed using ':inspect' and 'ai overview'.  To
reproduce, put

        [ai]
            recruitment_ignore_bad_combat = yes
        [/ai]

into a side description and view 'ai overview' of that side in the inspector.
 It will show 'recruitment_ignore_bad_combat=0' and
'recruitment_ignore_bad_movement=1'.  And vice versa.

I believe that the assignment is done correctly and that this is a problem
with the inspector, as the facet is displayed correctly when viewing 'ai
config full'.


The same happens when using defining the aspect under Lua Ai.  I also tried
it using 1.9.3 with the same result.





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