URL:
<http://gna.org/bugs/?18839>
Summary: recruitment_ignore_bad_combat/movement displayed
backwards in inspector
Project: Battle for Wesnoth
Submitted by: mattsc
Submitted on: Sun 23 Oct 2011 01:43:51 AM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: User Interface
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.9.9
Operating System: Mac OS 10.6.8
_______________________________________________________
Details:
'recruitment_ignore_bad_combat' and 'recruitment_ignore_bad_movement' seem to
be interchanged when displayed using ':inspect' and 'ai overview'. To
reproduce, put
[ai]
recruitment_ignore_bad_combat = yes
[/ai]
into a side description and view 'ai overview' of that side in the inspector.
It will show 'recruitment_ignore_bad_combat=0' and
'recruitment_ignore_bad_movement=1'. And vice versa.
I believe that the assignment is done correctly and that this is a problem
with the inspector, as the facet is displayed correctly when viewing 'ai
config full'.
The same happens when using defining the aspect under Lua Ai. I also tried
it using 1.9.3 with the same result.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?18839>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs