Follow-up Comment #1, bug #18829 (project wesnoth):
Grmbl. So here's a how-to-reproduce without debug mode. Insert the code below
into a mp scenario (used Isars Cross), start a networked mp game with
side1=human+host, side2=human+client, side3=ai set by host, and then save from
the 2 human clients (naming the saves differently so they don't overwrite each
other).
Open and look at the values of the variable "controller".
++
[event]
name=turn 1
[lua]
code=<< wesnoth.set_variable("controller",
wesnoth.sides[3].controller)
>>
[/lua]
[/event]
--
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