URL:
  <http://gna.org/bugs/?18870>

                 Summary: The cursor must be on the player's keep for alt-r
to work
                 Project: Battle for Wesnoth
            Submitted by: espreon
            Submitted on: Thu 27 Oct 2011 02:14:34 PM GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.9.9+svn (51678)
        Operating System: Sabayon Linux

    _______________________________________________________

Details:

Yeah, for alt-r to summon the Recall dialog, the cursor has to be on the
leader's keep; it matters not if the hex beneath the cursor is occupied. If
you attempt to use alt-r while the cursor is not on hex that's part of the
player's castle, it will claim that the recall list is empty.

I really find this annoying since I don't care where my recalled units end up
most of the time. So, I expect the dialog to be summonable like the Recruit
dialog is.




    _______________________________________________________

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