URL:
<http://gna.org/bugs/?18893>
Summary: Teleport ability not working properly when applied
by object
Project: Battle for Wesnoth
Submitted by: coffee
Submitted on: Mon 31 Oct 2011 09:10:52 AM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.99+svn(51770)
Operating System: Any
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Details:
Teleport works fine when applied to unit as part of unit_type, however fails
to work properly when added to a unit via an object. The unit cannot teleport
to other flagged villages when on a village and can teleport to unflagged
villages when not originally sitting on a village (through unflagged
village).
Issue is probably with the new [tunnel] WML tag in abilities.cfg not loading
correct details on teleport_unit after the scenario has started.
Code to test would be like:
[object]
silent=yes
duration=forever
[filter]
x,y=$unit.x,$unit.y
[/filter]
[effect]
apply_to="new_ability"
[abilities]
{ABILITY_TELEPORT}
[/abilities]
[/effect]
[/object]
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?18893>
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