Update of bug #18992 (project wesnoth):

             Assigned to:                    None => fendrin                

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Follow-up Comment #3:

backtrace
++
Program received signal SIGTRAP, Trace/breakpoint trap.
0x77c05b62 in msvcrt!_assert () from E:WINDOWSsystem32msvcrt.dll
(gdb) bt
#0  0x77c05b62 in msvcrt!_assert () from E:WINDOWSsystem32msvcrt.dll
#1  0x0040b802 in place_recruit (u=..., recruit_location=...,
recruited_from=..., is_recall=false, show=true, fire_event=true,
full_movement=false, wml_triggered=false) at C:wesnothsrcactions.cpp:613
#2  0x007bdad8 in events::menu_handler::do_recruit (this=0x22e4ac, name=...,
side_num=1, last_hex=...) at C:wesnothsrcmenu_events.cpp:810
#3  0x007bce90 in events::menu_handler::recruit (this=0x22e4ac, side_num=1,
last_hex=...) at C:wesnothsrcmenu_events.cpp:750
#4  0x008830c5 in playsingle_controller::recruit (this=0x22e39c) at
C:wesnothsrcplaysingle_controller.cpp:107
#5  0x00774f47 in hotkey::command_executor::execute_command (this=0x22e39c,
command=hotkey::HOTKEY_RECRUIT) at C:wesnothsrchotkeys.cpp:999
#6  0x0086e541 in play_controller::execute_command (this=0x22e39c,
command=hotkey::HOTKEY_RECRUIT, index=-1) at
C:wesnothsrcplay_controller.cpp:786
#7  0x0077548a in hotkey::execute_command (disp=...,
command=hotkey::HOTKEY_RECRUIT, executor=0x22e39c, index=-1) at
C:wesnothsrchotkeys.cpp:1151
#8  0x00774d76 in hotkey::key_event_execute (disp=..., event=...,
executor=0x22e39c) at C:wesnothsrchotkeys.cpp:938
#9  0x00774be8 in hotkey::key_event (disp=..., event=..., executor=0x22e39c)
at C:wesnothsrchotkeys.cpp:883
#10 0x0054af7e in controller_base::handle_event (this=0x22e39c, event=...) at
C:wesnothsrccontroller_base.cpp:60
#11 0x00594916 in events::pump () at C:wesnothsrcevents.cpp:380
#12 0x0054b97a in controller_base::play_slice (this=0x22e39c,
is_delay_enabled=true) at C:wesnothsrccontroller_base.cpp:197
#13 0x00887f27 in playsingle_controller::play_human_turn (this=0x22e39c) at
C:wesnothsrcplaysingle_controller.cpp:711
#14 0x0088748d in playsingle_controller::play_side (this=0x22e39c,
team_index=1, save=false) at C:wesnothsrcplaysingle_controller.cpp:636
#15 0x00886f98 in playsingle_controller::play_turn (this=0x22e39c,
save=false) at C:wesnothsrcplaysingle_controller.cpp:590
#16 0x00884f1f in playsingle_controller::play_scenario (this=0x22e39c,
story=..., skip_replay=false) at C:wesnothsrcplaysingle_controller.cpp:391
#17 0x0087404c in playsingle_scenario (game_config=..., level=0xe60ed48,
disp=..., state_of_game=..., story=..., skip_replay=false, end_level=...) at
C:wesnothsrcplaycampaign.cpp:130
#18 0x008773a2 in play_game (disp=..., gamestate=..., game_config=...,
io_type=IO_NONE, skip_replay=false) at C:wesnothsrcplaycampaign.cpp:365
#19 0x005f6960 in game_controller::launch_game (this=0xe60ec08,
reload=game_controller_abstract::NO_RELOAD_DATA) at
C:wesnothsrcgame_controller.cpp:1267
#20 0x005dec26 in do_gameloop (argc=2, argv=0xe606180) at
C:wesnothsrcgame.cpp:573
#21 0x005df4a4 in SDL_main (argc=2, argv=0xe606180) at
C:wesnothsrcgame.cpp:627
#22 0x00a41d7b in console_main (argc=2, argv=0xe606180) at
./src/main/win32/SDL_win32_main.c:315
#23 0x00a41e38 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241eff
"-d", sw=10) at ./src/main/win32/SDL_win32_main.c:398
#24 0x00a414f6 in main ()
--

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