Update of bug #19081 (project wesnoth):
Severity: 3 - Normal => 4 - Important
Priority: 5 - Normal => 7 - High
Assigned to: None => gabba
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Follow-up Comment #1:
I suppose it's a duplicate of bug #19061, notably since it doesn't reproduce
in 1.9.10 and trunk. Assigned to gabba for check.
Program received signal SIGSEGV, Segmentation fault.
0x00cea6b2 in wb::manager::has_planned_unit_map (this=0x0) at
C:/wesnoth/src/whiteboard/manager.hpp:107
107 bool has_planned_unit_map() const { return
planned_unit_map_active_; }
(gdb) bt
#0 0x00cea6b2 in wb::manager::has_planned_unit_map (this=0x0) at
C:/wesnoth/src/whiteboard/manager.hpp:107
#1 0x00a0cae4 in wb::scoped_real_unit_map::scoped_real_unit_map
(this=0x22d5f8) at C:wesnothsrcwhiteboardmanager.cpp:1093
#2 0x00635143 in game_events::pump () at C:wesnothsrcgame_events.cpp:3394
#3 0x00634b6b in game_events::fire (event=..., loc1=..., loc2=..., data=...)
at C:wesnothsrcgame_events.cpp:3358
#4 0x0093c50b in team::get_village (this=0x140946a4, loc=..., owner_side=0,
fire_event=true) at C:wesnothsrcteam.cpp:361
#5 0x004174c6 in get_village (loc=..., side=2, action_timebonus=0x0) at
C:wesnothsrcactions.cpp:1915
#6 0x00408788 in unit_creator::post_create (this=0x22db98, loc=...,
new_unit=..., anim=false) at C:wesnothsrcactions.cpp:311
#7 0x00407e13 in unit_creator::add_unit (this=0x22db98, cfg=..., vcfg=0x0)
at C:wesnothsrcactions.cpp:279
#8 0x00ab0dd4 in team_builder::place_units (this=0x1077eb70) at
C:wesnothsrcgamestatus.cpp:919
#9 0x00ab1dc1 in team_builder::build_team_stage_two (this=0x1077eb70) at
C:wesnothsrcgamestatus.cpp:633
#10 0x006655c1 in game_state::build_team_stage_two (this=0xe65eca8,
tb_ptr=...) at C:wesnothsrcgamestatus.cpp:950
#11 0x00866e18 in play_controller::init (this=0x22e39c, video=...) at
C:wesnothsrcplay_controller.cpp:216
#12 0x00864f0c in play_controller::play_controller (this=0x22e39c, level=...,
state_of_game=..., ticks=33817, num_turns=18, game_config=..., video=...,
skip_replay=false) at C:wesnothsrcplay_controller.cpp:136
#13 0x008826b0 in playsingle_controller::playsingle_controller
(this=0x22e39c, level=..., state_of_game=..., ticks=33817, num_turns=18,
game_config=..., video=..., skip_replay=false) at
C:wesnothsrcplaysingle_controller.cpp:68
#14 0x00873dab in playsingle_scenario (game_config=..., level=0x22edf4,
disp=..., state_of_game=..., story=..., skip_replay=false, end_level=...) at
C:wesnothsrcplaycampaign.cpp:127
#15 0x008771ce in play_game (disp=..., gamestate=..., game_config=...,
io_type=IO_NONE, skip_replay=false) at C:wesnothsrcplaycampaign.cpp:365
#16 0x005f6958 in game_controller::launch_game (this=0xe65ec08,
reload=game_controller_abstract::NO_RELOAD_DATA) at
C:wesnothsrcgame_controller.cpp:1267
#17 0x005dec1e in do_gameloop (argc=2, argv=0xe656180) at
C:wesnothsrcgame.cpp:577
#18 0x005df49c in SDL_main (argc=2, argv=0xe656180) at
C:wesnothsrcgame.cpp:636
#19 0x00a4219b in console_main (argc=2, argv=0xe656180) at
./src/main/win32/SDL_win32_main.c:315
#20 0x00a42258 in WinMain (hInst=0x400000, hPrev=0x0, szCmdLine=0x241eff
"-d", sw=10) at ./src/main/win32/SDL_win32_main.c:398
#21 0x00a41916 in main ()
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