Update of bug #18715 (project wesnoth):

                  Status:                    None => Confirmed              
             Assigned to:                    None => shadowmaster           

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Follow-up Comment #9:

My bad, I hadn't noticed the cache part and only tried after removing the
saves index. I can confirm it now, and the saves index is clearly unrelated.

Unfortunately I'm not quite sure what the best way to address this issue
would be. As the comment anonymissimus found points out, the game isn't really
prepared for certain directories disappearing during runtime.

I may try to add an additional check for the cache management code later to
ensure all directories exist before working on them, although I'm really
curious in what kind of situation you truly need to physically destroy the
cache before reloading WML. (If some changes aren't properly detected, than
that should be filled as a separate bug.)

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  <http://gna.org/bugs/?18715>

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