Follow-up Comment #2, bug #19215 (project wesnoth):

I tried to reproduce the bug and it seems it's a little different.

With a previous version of wesnoth (1.9.5+svn in my case), create a new game
(for me, a random multiplayer map) and save.

With wesnoth 1.9.13, create the same game and save it with the same name for
overwrite the previous save. Quit the game and go in the load screen. The
version displayed for the save is the previous version (1.9.5+svn for me).


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