Follow-up Comment #3, bug #19225 (project wesnoth):
testcode was:
++
[event]
name=object
first_time_only=no
[capture_village]
side=1
[/capture_village]
[unit]
id=object
x=38
y=5
side=1
type=Troll
random_traits=no
hitpoints=2
[/unit]
{VARIABLE var 1}
[object]
silent=yes
delayed_variable_substitution=yes
[filter]
id=object
[/filter]
[effect]
apply_to=new_ability
[abilities]
{ABILITY_TELEPORT}
[/abilities]
[/effect]
[effect]
apply_to=movement
increase=$var
[/effect]
[effect]
apply_to=hitpoints
increase_total=10
heal_full=no
[filter]
level=$this_unit.hitpoints
[/filter]
[/effect]
[/object]
[/event]
--
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