URL:
<http://gna.org/bugs/?19260>
Summary: typo in 5p_The_Wilderlands.cfg
Project: Battle for Wesnoth
Submitted by: kernigh
Submitted on: Tue 10 Jan 2012 02:36:58 AM GMT
Category: Bug
Severity: 2 - Minor
Priority: 5 - Normal
Item Group: Multiplayer
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: v1.9.14+svn (52556
Operating System: OpenBSD
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Details:
data/multiplayer/scenarios/5p_The_Wilderlands.cfg contains a typo: in the
[ai] tag of side 5, villages_value=0 should be village_value=0. I attach a svn
diff.
According to http://wiki.wesnoth.org/AiWML, village_value is the correct name
of the key. Also, src/ai only uses "village_value". So villages_value is
wrong.
However, this fix might not affect gameplay. I restarted Wesnoth after the
fix, and started a new game of The Wilderlands, but the ai of side 5 seemed to
want villages, as much as it wanted them before the fix. My best guess is that
the RCA AI ignores village_value.
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File Attachments:
-------------------------------------------------------
Date: Tue 10 Jan 2012 02:36:58 AM GMT Name: wilderlands-typo.diff Size:
436B By: kernigh
fix typo in 5p_The_Wilderlands.cfg
<http://gna.org/bugs/download.php?file_id=14779>
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