Follow-up Comment #11, bug #19083 (project wesnoth):
The issue seems to be that since the attack confirmation window can still be
open after the timer runs out, you can order an attack outside your turn. The
server receives the attack and sends the callback with the seed back to us,
and also sends the attack to the other clients (those execute it as usual).
However locally since we're out-of-turn the code supposed to receive and
execute the attack callback isn't running anymore.
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