Follow-up Comment #3, bug #19287 (project wesnoth):

Original submitter speaking.
I doubt that an addon is to blame. Today I tried the following:
1) Update from svn (but only non-critical file were updated:
U    ../players_changelog
U    ../src/about.cpp
U    ../data/campaigns/tutorial/units/Fighteress.cfg
U    ../data/campaigns/tutorial/units/Fighter.cfg
U    ../data/campaigns/tutorial/units/Quintain.cfg
U    ../data/campaigns/Legend_of_Wesmere/utils/deaths.cfg
U   
../data/campaigns/Legend_of_Wesmere/scenarios/chapter1/01_The_Uprooting.cfg
U   
../data/campaigns/Legend_of_Wesmere/scenarios/chapter4/17_Breaking_the_Siege.cfg
U   
../data/campaigns/Legend_of_Wesmere/scenarios/chapter4/16_The_Chief_Must_Die.cfg
U   
../data/campaigns/Legend_of_Wesmere/scenarios/chapter5/19_Costly_Revenge.cfg
U   
../data/campaigns/Legend_of_Wesmere/scenarios/chapter5/21_Elvish_Assassins.cfg
U   
../data/campaigns/Legend_of_Wesmere/scenarios/chapter5/23_End_of_War.cfg
U   
../data/campaigns/Legend_of_Wesmere/scenarios/chapter5/22_Northern_Battle.cfg
U    ../po/wesnoth-multiplayer/fi.po
U    ../po/wesnoth-units/fi.po
U    ../po/wesnoth-tutorial/fi.po
U    ../po/wesnoth-editor/fi.po
U    ../po/wesnoth-help/fi.po
U    ../changelog

2) Load the savegame of turn 3. Play until the night falls (turn 4) The bug
did not happen

3) Load the savegame on the start of the scenario. Play until the night
falls. The bug did not happen.

My suspicion is, that the bug is triggered either randomly or only if the
whole campaign is played in one go (which is what I did on the first
occasion.)

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Reply to this item at:

  <http://gna.org/bugs/?19287>

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