URL:
<http://gna.org/bugs/?19412>
Summary: Terrain tiles with shallow and deep water hardly
distinguishable
Project: Battle for Wesnoth
Submitted by: None
Submitted on: Sun 05 Feb 2012 05:00:11 AM UTC
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.10
Operating System: linux
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Details:
You should be able to distinguish between terrain tiles which have different
movement or defense values without having to move the cursor over it and read
the tile name.
The old water tiles were much better differentiated.
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?19412>
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