URL:
<http://gna.org/bugs/?19498>
Summary: [modify_unit] creates second instance of unit if x,y
are given
Project: Battle for Wesnoth
Submitted by: crendgrim
Submitted on: Sa 25 Feb 2012 08:27:35 GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.10, 1.11
Operating System: Linux x64
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Details:
If you use [modify_unit] and specify a location the unit is moved to, this
causes another instance of that unit to spawn at the new location; however, at
the old location a unit with the same id remains.
I was able to reproduce the bug in both 1.10 and 1.11.
Attached is a testcase, simply copy it to a new folder and start the campaign
"[modify_unit] test".
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File Attachments:
-------------------------------------------------------
Date: Sa 25 Feb 2012 08:27:36 GMT Name: _main.cfg Size: 3kB By: crendgrim
<http://gna.org/bugs/download.php?file_id=15221>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?19498>
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