Follow-up Comment #1, patch #3185 (project wesnoth):

So, after speaking with Crab_ on IRC, I tested the patch on Showdown (from the
Northern Rebirth campaign).

Checking for the attacker's location don't seem to be a good idea in the end,
the AI turn duration increased by a bit less than 13% (calculated by taking
the mean of five executions (7 AI sides) with and without considering the
attacker's location).

So I modified the call to get_time_of_day (which now, no more consider the
unit location) and I refactored ai::testing_ai_default::aspect_attacks a bit.

(file #15495)
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