URL:
<http://gna.org/bugs/?19682>
Summary: full-featured tunnels
Project: Battle for Wesnoth
Submitted by: slowthinker
Submitted on: Tue May 1 05:51:56 2012
Category: Feature Request
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: any
Operating System: any
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Details:
In BfW 1.10 [tunnel] allows to define a relation "to be adjacent", but from
point of view of movement only. Therefore a player doesn't see through tunnels
and tunnels may be easily blocked.
Therefore "to be adjacent" should be extended to all aspects - to vision,
combat and ZOCs.
(also it would allow cylindric maps for example.)
This feature has been discussed here:
http://forums.wesnoth.org/viewtopic.php?p=526679#p526679
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