Update of bug #19663 (project wesnoth):
Status: None => Wont Fix
Assigned to: None => boucman
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Follow-up Comment #3:
I'll side with brilliand on this one, I don't think the info leak is critical
enough, and there are all sorts of info that could leak that way that we
couldn't avoid (if the unit is poisoned, we know the agressor has poison)
moreover the only clean way to do it would be to remove the attack animation
entirely for half visible fight, which wouldn't look good..
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