URL:
<http://gna.org/bugs/?19877>
Summary: Wesnoth crashes when starting replay of MP game
started on command line
Project: Battle for Wesnoth
Submitted by: mattsc
Submitted on: Sat 30 Jun 2012 01:44:55 PM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Replays
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.11.0-svn & 1.10.3
Operating System: OS X
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Details:
The attached replay save crashes with this error message
20120630 06:33:50 info engine: scenario: ''
20120630 06:33:50 info engine: next_scenario: ''
20120630 06:33:50 info engine: initialized teams... 57
20120630 06:33:50 info engine: loading units...91
20120630 06:33:50 info engine: initializing theme... 137
20120630 06:33:50 info engine: building terrain rules... 170
20120630 06:33:53 info engine: done initializing display... 3125
20120630 06:33:53 info engine: initializing managers... 3125
20120630 06:33:53 info engine: done initializing managers... 3125
Assertion failed: (teamindex < teams_->size()), function set_team, file
/home/misc/Wesnoth/trunk/projectfiles/Xcode/../../src/../src/game_display.cpp,
line 1116.
Abort trap
This appears to happen whenever a MP game is started from the command line
with the '-m' option. It happens even if _only_ the -m option is set; using
other options or not doesn't seem to make a difference. By contrast, replays
saved when a MP is started from the MP lobby work just fine.
See also IRC discussion on wesnoth-dev starting at 20120629 19:09:22
This replay is from 1.11.0-svn r54491. The same happens with 1.10.3
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sat 30 Jun 2012 01:44:55 PM GMT Name: 2p_The_Freelands_replay.gz Size:
2kB By: mattsc
<http://gna.org/bugs/download.php?file_id=15933>
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<http://gna.org/bugs/?19877>
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