URL:
<http://gna.org/bugs/?19978>
Summary: [hide_unit] not working
Project: Battle for Wesnoth
Submitted by: bob_the_mighty
Submitted on: Tue Jul 24 20:37:28 2012
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: WML
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.10.0
Operating System: Windows XP
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Details:
A unit that is hidden via [hide_unit] in a start or prestart event becomes
visible on the unit's turn. It should only be revealed as a result of
[unhide_unit].
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Reply to this item at:
<http://gna.org/bugs/?19978>
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