URL:
  <http://gna.org/bugs/?19978>

                 Summary: [hide_unit] not working
                 Project: Battle for Wesnoth
            Submitted by: bob_the_mighty
            Submitted on: Tue Jul 24 20:37:28 2012
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: WML
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.10.0
        Operating System: Windows XP

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Details:

A unit that is hidden via [hide_unit] in a start or prestart event becomes
visible on the unit's turn. It should only be revealed as a result of
[unhide_unit].






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Reply to this item at:

  <http://gna.org/bugs/?19978>

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