URL:
  <http://gna.org/bugs/?20071>

                 Summary: Segfault when an unit with a planned action is
killed.
                 Project: Battle for Wesnoth
            Submitted by: ejls
            Submitted on: Thu 16 Aug 2012 08:47:04 PM GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Whiteboard
                  Status: None
                 Privacy: Public
             Assigned to: ejls
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: r54960
        Operating System: All

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Details:

- Move an unit with 1 hp next to an enemy.
- Plan a move for the next turn.
- End turn.
- When the unit is killed, the game segfault.
With my next commit, the game segfault only on the next use of the highlighter
or whatever use action::get_unit before a mapbuilding.
The problem is that the move is not removed from the side_actions.




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