URL:
<http://gna.org/bugs/?20099>
Summary: Glitches with larger-than-hex standing units with
certain frame effects
Project: Battle for Wesnoth
Submitted by: shadowmaster
Submitted on: Sun 26 Aug 2012 04:08:06 AM CLT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: None of the others
Status: None
Privacy: Public
Assigned to: boucman
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.10.3, 1.10.4, 1.11.0, trunk r55157
Operating System: Most likely any
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Details:
Larger-than-hex standing units with certain AnimationWML frame effects such as
opacity or color blending glitch a lot when hexes adjacent to their actual
location glitch a lot, with some parts disappearing entirely for a few display
frames.
This affects both Wesnoth 1.10.3 and 1.10.4, *and* trunk (even 1.11.0), so I
don't think it's strictly related to bug #20098.
Steps to reproduce:
- Edit the test scenario adding the attached WML event to it
- Create a Fire Dragon
- Select the Fire Dragon. After the selection animation plays, the Fire Dragon
will be tinted lilac (magenta when selected; the color change is of course
normal).
- Now unselect the Fire Dragon and start moving the mouse over the adjacent
hexes so the hex mouse-over overlay (the golden hex frame) intersects the Fire
Dragon's area. You will see that portions of the Fire Dragon's frame will be
erased and (seemingly randomly) appear again after some further tinkering with
the hex mouse-over.
- If you then create another Fire Dragon, it will not have any frame effects
applied and thus will not glitch (bug #20098 notwithstanding).
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sun 26 Aug 2012 04:08:06 AM CLT Name: lilac_fire_dragon_test.cfg Size:
465B By: shadowmaster
<http://gna.org/bugs/download.php?file_id=16428>
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