URL:
  <http://gna.org/bugs/?20195>

                 Summary: Unit movement animation shadow artifact in southern
hex /Tweak running animation facing
                 Project: Battle for Wesnoth
            Submitted by: sleepwalker
            Submitted on: Sun 23 Sep 2012 05:48:27 PM GMT
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Graphics
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.10.3
        Operating System: Windows 7

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Details:

I posted this in my animation dev thread.

There's a bug during movement between hexes where you for a moment see a dark
spot on the hexes south of what the unit is moving on. This is an observation
with the dwarf fighter when it is moving NE and NW. It might not be exclusive
for the dwarf fighter but I have not tested other units... The artifact is
tinted purple so I bet it is caused by the units shadow when it spills over
into the southern hex it passes by.

Secondly I have a suggestion for running animations: Right now a units facing
always defaults to the right when running either north or south... I'd like
the unit to keep the facing it previously had before starting moving north or
south.

For example: Imagine the unit will run 2 hexes SW, then 2 hexes S, then 2
hexes SW again to reach the hex of destination. As it is now the unit faces
left, right and then left again which looks off to me.



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File Attachments:


-------------------------------------------------------
Date: Sun 23 Sep 2012 05:48:27 PM GMT  Name: bug.png  Size: 72kB   By:
sleepwalker
screenshot of artifact
<http://gna.org/bugs/download.php?file_id=16602>

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  <http://gna.org/bugs/?20195>

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