URL:
<http://gna.org/bugs/?20195>
Summary: Unit movement animation shadow artifact in southern
hex /Tweak running animation facing
Project: Battle for Wesnoth
Submitted by: sleepwalker
Submitted on: Sun 23 Sep 2012 05:48:27 PM GMT
Category: Bug
Severity: 3 - Normal
Priority: 5 - Normal
Item Group: Graphics
Status: None
Privacy: Public
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release: 1.10.3
Operating System: Windows 7
_______________________________________________________
Details:
I posted this in my animation dev thread.
There's a bug during movement between hexes where you for a moment see a dark
spot on the hexes south of what the unit is moving on. This is an observation
with the dwarf fighter when it is moving NE and NW. It might not be exclusive
for the dwarf fighter but I have not tested other units... The artifact is
tinted purple so I bet it is caused by the units shadow when it spills over
into the southern hex it passes by.
Secondly I have a suggestion for running animations: Right now a units facing
always defaults to the right when running either north or south... I'd like
the unit to keep the facing it previously had before starting moving north or
south.
For example: Imagine the unit will run 2 hexes SW, then 2 hexes S, then 2
hexes SW again to reach the hex of destination. As it is now the unit faces
left, right and then left again which looks off to me.
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Sun 23 Sep 2012 05:48:27 PM GMT Name: bug.png Size: 72kB By:
sleepwalker
screenshot of artifact
<http://gna.org/bugs/download.php?file_id=16602>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?20195>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Wesnoth-bugs mailing list
[email protected]
https://mail.gna.org/listinfo/wesnoth-bugs