URL:
  <http://gna.org/bugs/?20227>

                 Summary: MP Campaign: unparsed underlying_id lead to
duplicate id conflicts
                 Project: Battle for Wesnoth
            Submitted by: faabumc
            Submitted on: Mon 08 Oct 2012 03:02:32 PM CST
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group: Multiplayer
                  Status: None
                 Privacy: Public
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.10
        Operating System: GNU/linux

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Details:

Error raised when an observer is joining a scenario 2 of a MP campaign:

20121008 14:51:23 info engine: placing new unit on location 18,36
20121008 14:51:23 debug engine: Adding unit 4 - Merman Hunter-4 to location:
(18,36)
20121008 14:51:23 error engine: Trying to add Laui - Merman Hunter-4 - 4
(18,36) over Anonymous local player - WCp2 - 4 (33,7). The new unit will be
assigned underlying_id=5 to prevent duplicate id conflicts.


This is a non fatal error and no OOS is generated when the situation occurs
(as the engine takes the action described in the log).

It appears that the problem is due to the fact that the underlying_id sent
through the network is not parsed by the client upon reception [see
src/multiplayer_ui.cpp function level_to_gamestate()].




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