URL:
  <http://gna.org/bugs/?20350>

                 Summary: [disallow_end_turn] state is not kept correctly
across save/reload
                 Project: Battle for Wesnoth
            Submitted by: shadowmaster
            Submitted on: Wed 05 Dec 2012 02:06:56 AM CLST
                Category: Bug
                Severity: 3 - Normal
                Priority: 5 - Normal
              Item Group:  None of the others
                  Status: None
                 Privacy: Public
             Assigned to: shadowmaster
        Originator Email: 
             Open/Closed: Open
         Discussion Lock: Any
                 Release: 1.10.x
        Operating System: Maybe any

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Details:

The effects of the [disallow_end_turn] WML action are not remembered after
save-reloading in Wesnoth 1.10.x, even though can_end_turn is properly set to
no under the [snapshot] node in saved games.

Steps to reproduce:
- Insert a [disallow_end_turn] action in a scenario's prestart event and run
the scenario.
- Try to end your turn; you will be presented with a message stating you are
not allowed to end your turn yet.
- Save and reload.
- Try to end your turn; you will succeed.

This does not appear to affect trunk, possibly as a side effect of ayne's
refactoring around the code responsible for retrieving the can_end_turn and
other attributes from saved games.




    _______________________________________________________

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